# World Partition or Sub-Levels

**URL:** <https://forums.unrealengine.com/t/world-partition-or-sub-levels/2149548>\
**Category:** Programming & Scripting\
**Tags:** sub-level, World-Partition, unreal-engine, Landscape, question\
**Created:** [November 25, 2024, 5:36am UTC](https://forums.unrealengine.com/t/world-partition-or-sub-levels/2149548 "2024-11-25T05:36:52Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![kilichamza77](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@kilichamza77](https://forums.unrealengine.com/u/kilichamza77)\
**Post date:** [November 25, 2024, 5:36am UTC](https://forums.unrealengine.com/t/world-partition-or-sub-levels/2149548/1 "2024-11-25T05:36:52Z")

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Hello Everyone,

My project in Unreal Engine is very large and cannot fit into a single landscape, so more than one landscape is required. Should I use World Partition at this stage, or should I open a different level for each landscape and use the Sub Level system? If I am going to use Sub Level, how can I hide the incompatibilities that will occur in the landscape?

Thank you very much for your answers.

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**Author:** ![jwatte](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jwatte/32/744941_2.png) [@jwatte](https://forums.unrealengine.com/u/jwatte)\
**Post date:** [November 25, 2024, 5:48am UTC](https://forums.unrealengine.com/t/world-partition-or-sub-levels/2149548/2 "2024-11-25T05:48:34Z")

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You will have to use artistic finesse, intersecting slopes, and masking meshes if you use multiple landscapes.  
However, it might be better to use world partition, if you really need worlds that large – that’s what it’s for!

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**Author:** ![kilichamza77](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@kilichamza77](https://forums.unrealengine.com/u/kilichamza77)\
**Post date:** [November 25, 2024, 6:08am UTC](https://forums.unrealengine.com/t/world-partition-or-sub-levels/2149548/3 "2024-11-25T06:08:18Z")

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Yes, but how easy would it be to manage multiple landscapes in a single level?
