World Partition Broken on Imported Levels?

I have to clarify my previous statement- In a phrase operator error… :smiling_face:

  • When you create a World Partition Map out of an existing level (Tools-Convert) uncheck “in place” and UE will create a new and seperate WP Level, your original level will remain inact as is.

  • When the new WP level is opened, and your landscape is missing, go to World Settings and uncheck “streaming” to see if this makes a difference.

My levels are on the small side, I have 2 cells, but what I don’t see is the cell mini-map where you can select cells to load or unload… :thinking: