# World Partition Brings Back Actors That I Have Deleted

**URL:** <https://forums.unrealengine.com/t/world-partition-brings-back-actors-that-i-have-deleted/2671608>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, WorldPartition, Blueprint, question\
**Created:** [November 4, 2025, 12:39pm UTC](https://forums.unrealengine.com/t/world-partition-brings-back-actors-that-i-have-deleted/2671608 "2025-11-04T12:39:39Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![BRGEzedeRocco](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/brgezederocco/32/1216890_2.png) [@BRGEzedeRocco](https://forums.unrealengine.com/u/BRGEzedeRocco)\
**Post date:** [November 4, 2025, 2:22pm UTC](https://forums.unrealengine.com/t/world-partition-brings-back-actors-that-i-have-deleted/2671608/2 "2025-11-04T14:22:44Z")

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Hello @56legion ,  
I’ve been reading several posts and it seems this bug has been around for quite a while.

> [@Why does Unreal 5 insist on bringing back stuff I deleted?](https://forums.unrealengine.com/t/why-does-unreal-5-insist-on-bringing-back-stuff-i-deleted/589790):
>
> Everytime I delete something from the outliner, I SAVE, and come back in and the same things I deleted are back again. Why is this happening, it is truly annoying. To top it off it is cluttering up things. Is this a known issue or is there something I am doing wrong with deleting things. I mean it seems pretty straight forward… Click the Actor, etc. and hit delete… Please help.

> [@World Partition - Cannot delete unloaded actors](https://forums.unrealengine.com/t/world-partition-cannot-delete-unloaded-actors/525969):
>
> Im currently using the world partition system, im stuck with these 3 actors that have been deleted from the project, but still remains in the external actors somewhere. I cant load them, and I cant delete them. And the level wont cook because of them. Any good ideas about how to get rid of these? without backing up many changelists. [image]

The only solution that consistently seems to work is **deleting the files directly from the file explorer with Unreal closed**.This [video](https://www.youtube.com/watch?v=sqVSUjKhA2c) explains how to do it.  
Some people also mentioned that **pinning the actors** can help (though it only worked for a few), and others said that **running Unreal as administrator** might fix the issue.  
Hope it helps !

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