Hello,
Whenever I try to shift the world origin, the engine crashes. This is true for both using the automatic feature of “Enable World Origin Rebasing” and also the manual method of using “Set World Origin Location.” I tested this on a new blank project (in addition to my main project) and the issue still persists.
Here’s the crash report:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_RHI
UE4Editor_Renderer
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll
I’m using the engine version 4.24.3.
Has anyone else ran into this issue?
Thanks!