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World Origin Shifting Crashes Engine

Hello,

Whenever I try to shift the world origin, the engine crashes. This is true for both using the automatic feature of “Enable World Origin Rebasing” and also the manual method of using “Set World Origin Location.” I tested this on a new blank project (in addition to my main project) and the issue still persists.

Here’s the crash report:


Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000

UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_RHI
UE4Editor_Renderer
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll

I’m using the engine version 4.24.3.

Has anyone else ran into this issue?

Thanks!

Hello,
I have the same problem with Unreal 4.24.3 - every time I’m trying to use Set World Origin Location the engine crashes. I have World Composition enabled.
Best
Andreas

Solved it by using the fix on Github for 4.25 and putting the changes (only some lines in four files) into the engine source for 4.24.3 and compiling the engine from source.

Here are the changes for the fix:
https://github.com/EpicGames/UnrealE…c0903c2c55400e

Works now, no more crashes.