# World normals are tilted off-center and it makes them unaligned with world position

**URL:** <https://forums.unrealengine.com/t/world-normals-are-tilted-off-center-and-it-makes-them-unaligned-with-world-position/2471832>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [April 23, 2025, 2:28pm UTC](https://forums.unrealengine.com/t/world-normals-are-tilted-off-center-and-it-makes-them-unaligned-with-world-position/2471832 "2025-04-23T14:28:44Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![ZacD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ZacD](https://forums.unrealengine.com/u/ZacD)\
**Post date:** [April 23, 2025, 7:48pm UTC](https://forums.unrealengine.com/t/world-normals-are-tilted-off-center-and-it-makes-them-unaligned-with-world-position/2471832/4 "2025-04-23T19:48:26Z")

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Does enabling **High Precision Normals** in the project settings effect it at all?

(also **Use High Precision Tangent Basis** on the static mesh)

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_[View the full topic](https://forums.unrealengine.com/t/world-normals-are-tilted-off-center-and-it-makes-them-unaligned-with-world-position/2471832)._
