World Machine & UE4 - Massive Tiled Worlds & Landscape Materials

, thank you for the solution!

One question though, why the player stops when reaches the World Bounds (seen as a yellow square in the Tile Browser), if the map is larger then 20km?
Based on the docs it should Reshift the Coords, should it? Is there a setting for this or I have to stick with 20 km.

Thanks!
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World Settings >> World >> Show Advanced >> “Enable World Origin Rebasing”