World Machine to World Composition + Realistic Material

Hi there!

I am trying to make an open world game.

I can’t seem to find a way to use realistic landscape material that uses heightblending between textures, together with normals, speculars, etc, if I import tiled terrain from WM using World Composition and use weightmaps to apply different textures automatically.

If anyone could help me I would appreciate it!

Yannis