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World Machine to UE4 Question

Hi all. I have been playing around with tiled heightmaps with moderate success so far.

The one problem i have is with the actual importing to UE4. If in world machine I dont tick “Flip Y-axis orientation”, in UE4, the map tiles are set the wrong order. Like this http://i.imgur.com/OJpTMVU.jpg

However if I do tick Flip Y-axis orientation, then the entire map is flipped. Which isnt ideal.
East and West are no longer East and West if you see what im saying.

So, my question is, does any body know how to export from WM to UE4 without having to reposition all the map pieces, or end up having the entire map flipped on the Y axis?

Thanks in advance guys

Nevermind. You can use a Flipper node in WM and flip it on the Y axis before exporting.