# World machine, scale performance?

**URL:** <https://forums.unrealengine.com/t/world-machine-scale-performance/308651>\
**Category:** Platform & Builds\
**Tags:** world-machine, mapping, unreal-engine, scale, UE4, question\
**Created:** [March 1, 2015, 11:11pm UTC](https://forums.unrealengine.com/t/world-machine-scale-performance/308651 "2015-03-01T23:11:17Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Gilabite](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gilabite](https://forums.unrealengine.com/u/Gilabite)\
**Post date:** [March 1, 2015, 11:55pm UTC](https://forums.unrealengine.com/t/world-machine-scale-performance/308651/2 "2015-03-01T23:55:43Z")

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I used this wiki article to get my tiled map (though yours is much larger than mine) from World Machine to UE4, look towards the bottom about using world composition and persistent level and tiled landscape import. Works great just had to play with some of the settings for my map.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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