# World Height really... low?

**URL:** <https://forums.unrealengine.com/t/world-height-really-low/1181808>\
**Category:** World Creation\
**Tags:** height, Open-World, unreal-engine, UE5, question\
**Created:** [May 29, 2023, 2:10am UTC](https://forums.unrealengine.com/t/world-height-really-low/1181808 "2023-05-29T02:10:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![RLK\_III](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rlk_iii/32/706835_2.png) [@RLK\_III](https://forums.unrealengine.com/u/RLK_III)\
**Post date:** [May 29, 2023, 2:10am UTC](https://forums.unrealengine.com/t/world-height-really-low/1181808/1 "2023-05-29T02:10:26Z")

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I’ve been wracking my brain trying to figure this one out. I am using an auto landscape material with world height for things like a snowline, etc. Functionality-wise it’s working as intended. However, the math seems… wrong.

Here are my landscape coords:  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/2/a/12a5e286acbc676df0b522e5feee410e01c95122.png)

Nothing too out of the ordinary, I’d hope. This is my current snowline (“Top Material”:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/8/6/c8606086cdda33b68b51f4a5220ac19295aedc93.jpeg)

Like I said, working as it should for the most part. However, look at the massive negative amount I have to put in to my instance to get that snowline:

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/0/c/f0c601e0276ae9c50462743761b05337b7fd738e.png)

-300,000??

Here is my coding - did I screw up the math somehow?

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/b/d/6bd76f51a934a6f9c644dc0c614fc1d21cc1169a.png)

In a nutshell, it’s not that big of an issue as far as the landscape is concerned. However, when I go to add virtual textures to static meshes for auto-blending, it comes a nightmare.

Any suggestions?

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<div class="post-metadata">

**Author:** ![MostHost\_LA](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mosthost_la/32/907035_2.png) [@MostHost\_LA](https://forums.unrealengine.com/u/MostHost_LA)\
**Post date:** [May 29, 2023, 6:50am UTC](https://forums.unrealengine.com/t/world-height-really-low/1181808/2 "2023-05-29T06:50:24Z")

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The Z of the scale of the landscape defines both Above and Under ground.  
Because commonly heightmaps do not start off at 0 as a color.

In all likelyhood, that is why the negative offset.
