# World has no context

**URL:** <https://forums.unrealengine.com/t/world-has-no-context/387256>\
**Category:** XR Development\
**Tags:** streaming-level, unreal-engine, level, packaging-projects, question\
**Created:** [March 7, 2017, 11:48pm UTC](https://forums.unrealengine.com/t/world-has-no-context/387256 "2017-03-07T23:48:22Z")\
**Posts on this page:** 11\
**Page:** 1

<div class="post-metadata">

**Author:** ![twistedpancreas](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@twistedpancreas](https://forums.unrealengine.com/u/twistedpancreas)\
**Post date:** [March 7, 2017, 11:48pm UTC](https://forums.unrealengine.com/t/world-has-no-context/387256/1 "2017-03-07T23:48:22Z")

</div>

Hi there trying to package my first VR Win64 exe and I’m getting this error

Program.Main: AutomationTool exiting with ExitCode=25 (Error\_UnknownCookFailure)

When I look at the warnings, I’m getting a lot of “World has no context!” and “Failed to parse argument “LevelName” as a number (using “0” as a fallback). Please check your format string for errors: “Edit {LevelName}”.” messages. Have I stuffed up my levels somehow?

I also notice when it’s packaging that my level names are replaced with UEDPC at the start of the level’s name (see screenshot)

![129067-screenshot_1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/9/a/79a0b596dc93fa48c40251d08084b7c5e3e1ccc2.png)

My log is attached.[link text][2]

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [March 9, 2017, 3:09pm UTC](https://forums.unrealengine.com/t/world-has-no-context/387256/2 "2017-03-09T15:09:02Z")

</div>

Hello twistedpancreas,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

1. Can you reproduce this issue in a clean project?
2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
3. Could you provide screen shots of any settings/blueprints that may be involved?

---

<div class="post-metadata">

**Author:** ![twistedpancreas](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@twistedpancreas](https://forums.unrealengine.com/u/twistedpancreas)\
**Post date:** [March 13, 2017, 4:19am UTC](https://forums.unrealengine.com/t/world-has-no-context/387256/3 "2017-03-13T04:19:52Z")

</div>

Hey there Rudy, ok so I started a new VR project and duplicated the MotionController Map and renamed it “start”, I then duplicated “start” and named it “fac”.

"start’ is the persistent level as below…

![129928-screenshot_2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/a/b/eabb20a06e5b54fd058ccf6168cbfb7638833712.png)

In “start” I removed all meshes and left everything else. In “fac” I removed everything but the meshes. In start for the blueprint I put the following…

 ![129927-screenshot_1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/b/c/6bc710518346ca129b479b495bb375a7edacf670.png)

I then went to Package Project \> Windows \> Windows (64 bit) making sure Start in VR was turned on in the Packaging Settings \> Description \> Settings.

As soon as it asked what folder I should be packaging to, I noticed in the log it was already saying “LogSpawn:Warning: UWorld::DestroyActor: World has no context! World: fac, Actor: /Game/VirtualRealityBP/Maps/fac.fac:PersistentLevel.fac\_C\_1”

I’ve attached the log (before I chose a folder)

[link text][3]

Is it stuffing up because I dont have any meshes in “start”, or any player spawn in “fac”?

Thanks in advance.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [March 14, 2017, 2:40pm UTC](https://forums.unrealengine.com/t/world-has-no-context/387256/4 "2017-03-14T14:40:21Z")

</div>

After doing a bit of digging I was able to find that this appears to be a known issue. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: [Unreal Engine Issues and Bug Tracker (UE-42679)](https://issues.unrealengine.com/issue/UE-42679)

Make it a great day

---

<div class="post-metadata">

**Author:** ![twistedpancreas](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@twistedpancreas](https://forums.unrealengine.com/u/twistedpancreas)\
**Post date:** [March 14, 2017, 11:03pm UTC](https://forums.unrealengine.com/t/world-has-no-context/387256/5 "2017-03-14T23:03:30Z")

</div>

Thanks Rudy, but does the VR template have any Parent / Child relationships?

---

<div class="post-metadata">

**Author:** ![twistedpancreas](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@twistedpancreas](https://forums.unrealengine.com/u/twistedpancreas)\
**Post date:** [March 23, 2017, 5:23am UTC](https://forums.unrealengine.com/t/world-has-no-context/387256/6 "2017-03-23T05:23:08Z")

</div>

Hi there Rudy,

I don’t think this answered my question because the VR template doesn’t have any Parent / Child relationships.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [March 24, 2017, 7:15pm UTC](https://forums.unrealengine.com/t/world-has-no-context/387256/7 "2017-03-24T19:15:02Z")

</div>

I have a quick question, if you delete your saved an intermediate folders before opening the project, do you still get the warning?

---

<div class="post-metadata">

**Author:** ![twistedpancreas](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@twistedpancreas](https://forums.unrealengine.com/u/twistedpancreas)\
**Post date:** [March 24, 2017, 9:49pm UTC](https://forums.unrealengine.com/t/world-has-no-context/387256/8 "2017-03-24T21:49:55Z")

</div>

Sorry Rudy, I don’t follow, which folders?

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [April 5, 2017, 5:45pm UTC](https://forums.unrealengine.com/t/world-has-no-context/387256/9 "2017-04-05T17:45:49Z")

</div>

I have provided an example below of where to find these folders by default.

Example:

C:\Users\YourUserName\Documents\Unreal Projects\YourProjectName

 ![132989-savedandintermediatelocation.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/f/3/bf3d35be73c920c45d6ea4bf26b931f37fef2314.png)

---

<div class="post-metadata">

**Author:** ![twistedpancreas](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@twistedpancreas](https://forums.unrealengine.com/u/twistedpancreas)\
**Post date:** [April 5, 2017, 10:09pm UTC](https://forums.unrealengine.com/t/world-has-no-context/387256/10 "2017-04-05T22:09:13Z")

</div>

Ah yes, sorry saw that but then my machine’s motherboard has died so will try that once it’s up and going again.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [April 11, 2017, 6:32pm UTC](https://forums.unrealengine.com/t/world-has-no-context/387256/11 "2017-04-11T18:32:14Z")

</div>

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Thanks,
