World Creator 2 - A Procedural Terrain and Landscape Generator for Unreal Engine

I’d be interested in this as a plugin, if there will be the following functionality:

  • Convert terrain into static mesh
  • Generate LODs
  • Slice terrain into chunks (preserving smooth transition from LOD to LOD)

Currently I do all that in Blender and then import chunks into UE4, then setup LODs for each piece. I end up with what I need (nice chunked terrain with LODs and LOD transition seamlessly), however it’s such a pain to setup in UE4.