I’d be interested in this as a plugin, if there will be the following functionality:
- Convert terrain into static mesh
- Generate LODs
- Slice terrain into chunks (preserving smooth transition from LOD to LOD)
Currently I do all that in Blender and then import chunks into UE4, then setup LODs for each piece. I end up with what I need (nice chunked terrain with LODs and LOD transition seamlessly), however it’s such a pain to setup in UE4.