Hi all, quick question really.
I’m looking to create a fairly large world using a single landscape component, then streaming in individual levels on a grid like system to help with visualising.
The game with be a coop/multiplayer game so I don’t want to have to find a solution to Origin Shifting, nor do I want a world so big that I would require it.
If I could just stream in statics and whatnot, but leave the landscape in the persistent level then I could contain the entire map within the max world bounds which is roughly 20km x 20km.
Any ideas if this its possible to visualise levels on a grid like this without origin shifting?
Cheers all, much appreciated!