WORLD COMPOSITION Retains Ram Load Even After Tiles Have Been Unloaded. Can I get some help?

The longer the engine runs the higher the memory usage climbs < Sure sounds like a memory leak as I noted.

The problem arises when we attempt to unload the tiles < here he didn’t say outright, if its just ‘5+’ or also ‘continues to build as it goes’.

Not having used it on such a large terrain I have no idea, but I can’t imagine its escaped every dev’s eye after so long, but maybe few have huge terrains, dunno.

I imagine the kite demo was huge enough to have seen some form of issue, and indeed Ive seen people say it takes AGES to even load the data, so that tells me, many more should be commenting about out of control memory spikes, etc. We aren’t seeing that, faik.

Hope you resolve it, its going to take someone far more knowledgeable who has used WC , or OP finding a possible mistake of use on his end.

Cheers