I’m trying to create a long and narrow world using WC (about 60x2km) divided into 27 levels. I’ve created the .r16 source files using World Machine tiled export, as usual. But I encounter problems when trying to import them ino UE.
After importing, when I try to load created levels, UE often crashes to desktop. If I manage to load them, then I discover that LandscapeProxies have no Landscape actor assigned, so I cannot use landscape layers. If I try to assign Landscape actor to them manually UE will CTD, always at the same tile. I thought it was caused by corrupted files, tried redoing them a few times using different export setting in WM but it changed nothing.
Right now I’m stuck. World Composition always worked flawlessly for me. Could it be because the the created world is not square? It is 27 levels side-by-side after all.