# World Composition Landscape Seams

**URL:** <https://forums.unrealengine.com/t/world-composition-landscape-seams/311746>\
**Category:** World Creation\
**Tags:** seams, unreal-engine, Landscape, editor, question, World-Composition\
**Created:** [March 19, 2015, 7:27pm UTC](https://forums.unrealengine.com/t/world-composition-landscape-seams/311746 "2015-03-19T19:27:47Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![fisj](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fisj](https://forums.unrealengine.com/u/fisj)\
**Post date:** [March 23, 2015, 6:50pm UTC](https://forums.unrealengine.com/t/world-composition-landscape-seams/311746/4 "2015-03-23T18:50:48Z")

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Exporting directly from WorldMachine Pro as a tiled option works perfectly. Thank you! I wasn’t aware that world machine exported r16 directly, and was also unfamiliar with the tiling functionality.

For future reference, I found this doc after the fact and covers the process well:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

For other users who may encounter this issue … a naive export of height using something like photoshop will not work for tiled world composition landscapes - use world machine pro!

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