How many components per landscape tile?
Each component has a render-thread CPU processing cost. I have a 4x4km map where I used 1009x1009, 63x63 comp. Runs fine with a 5Km streaming distance.
In the “Levels” panel each landscape tile should be represented by a level and be a child of the persistent level (indented).
https://i.imgur.com/r8uk1M5.jpg
In the “World Outliner” each level should have a level bounds and a landscape proxy. I’ve organized mine.
https://i.imgur.com/VHlbCU9.jpg
If everything is setup correctly the only things I can think of are world origin shifting (rebasing) or hardware performance. For comparison I’m running on an AMD FX 8350, 16GB RAM, AMD RX 580 GPU (8GB) and all is good.