I already said the engine does it automatically when using the “World Composition” tool built in. You just feed it tiles and it assembles it into a streamed level with everything separated already. I’m not putting things into one single level because why wouldn’t I just make it one single landscape actor then? That’s what I have been doing for years already. I am generating tiles and giving the game the tiles for it to stream in. I have a whole folder in the content browser full of 49 separate map files, one for each map tile. I didn’t make them, the engine its self did when I used the world comp tool.