Hello everyone! I have a problem with the world aligned texture node. I’m trying to make my textures seamlessly connect to each other because my levels are built within grids in a maze-like way. However, when I use the world aligned texture using the XYZ output, it works on certain areas but it has noticeable stretching on the corners and the center of the meshes.
I tried to look up answers and do various things but nothing worked, so I’m hoping that I can find another solution here. Here are some pictures so you can get a better idea on what I’m working with. It’s a very simple material blueprint.
Not sure if this information is needed, but I’m only using it for walls, floors, and ceilings; nothing like rails or pipes. Those will be textured separately.
I actually watched that tutorial. I tried doing what he did and it didn’t work. I even tried the complicated method with that “If” node. Didn’t work either.
When I tried it before, it did a lot less stretching, but it was even more noticeable because it didn’t blend within the texture. Not sure if that’s better or worse…
I tried experimenting with the numbers related to that ‘If’ method. It was getting better but it seemed like it started to clamp at a certain point which didn’t allow me to get rid of the stretching fully. If I did exceed that limit, every side of the texture stretched and I’m not sure why.