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World Aligned Normal Blend issues

I’ve tried this a bazillion ways that I know how and still can’t this working.

My material has 3 components, grass, rock and dirt. They all get applied to the terrain based on their angle. The diffuse blending works, I just can’t get the normal blending to use one map on the grass- the rock normal always shows up.

The following shot shows the same scene with diffuse turned off on the bottom shot so you can see the difference:
92d381501cd52f0ae2cc9b332029bbade32d8b7e.jpeg

And the material, like I said, I’ve tried all combinations of piping it through with varying results but not the one I want-

e9a9430cc03ae1188992f0ef2ad88c10707b7f1e.jpeg