The material seems ok. I’m not very familiar with the World Aligned Texture node, though… So, if the problem has to do with it, I won’t know.
2 things to think about:
- When you multiply the NormalStrengh, you don’t need to break the vector. You can multiply it directly as you did with the Specularity.
- Sometimes 3Ds Max gives me headaches messing up my UVs. I found a solution when this happens that is to simply add an Edit Mesh to the top of the stack, then export the mesh. See if it helps.
If the Max fix don’t work, could you send me a link to the textures and the mesh so I can try and see if it works on my end?