Hi, I am just wondering. If you are using a world aliged texture with a displacement map. How do you create the world aligned displacement map, because when I do it the same as a texture, I get the error, “Invalid node used in vertex/hull/domain shader input!”, even though I’ve tried transforming it to local and tangent space. Thanks for any help.
Never mind. It was just my own code, lol
Regular world aligned texture function works fine.
Hey, im working on it like 40 hours and i couldn’t find any solution to it. Can you explain me how did you world asign a displacement texture? Thanks!
Could anyone please share how they do this how do I multiply the displacement map
going into world position for making the displacement bigger?