When I bake lighting on a relatively large section of my level I get volume lightmap spheres scattered everywhere and too far apart, now i know that i can increase resolution and have them closer to each other for more detailed ligthing on my moving objects, but I want the concentrated areas to be specific to a certain area on the map, i tried lightmass volume but it still scatters the lightmap volumes everywhere and doesn’t seem to really make much of a difference.
What i want is to tell it to create volume lightmaps in a very specific area only with as much resolution as i give it only for that area. This way they don’t have to be scattered about everywhere and i can have more lighting detail in that area.
Any way to do this?
Thanks.