# Working with Steam Leaderboards - a few very specific questions

**URL:** <https://forums.unrealengine.com/t/working-with-steam-leaderboards-a-few-very-specific-questions/372208>\
**Category:** Platform & Builds\
**Tags:** onlinesubsystem, steamworks, Steam, leaderboard, unreal-engine, CPP, question\
**Created:** [October 2, 2016, 6:00am UTC](https://forums.unrealengine.com/t/working-with-steam-leaderboards-a-few-very-specific-questions/372208 "2016-10-02T06:00:00Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![anonymous\_user\_2d7d6d001](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2d7d6d001](https://forums.unrealengine.com/u/anonymous_user_2d7d6d001)\
**Post date:** [November 3, 2016, 10:29pm UTC](https://forums.unrealengine.com/t/working-with-steam-leaderboards-a-few-very-specific-questions/372208/4 "2016-11-03T22:29:38Z")

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Oh lame. I thought the whole point was to use the OnlineSubsystem as a generic layer between Steam, and others such as Oculus. We can’t do just Steam. Thanks for the answer, though!

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