# Working with Saved Game Objects

**URL:** <https://forums.unrealengine.com/t/working-with-saved-game-objects/722344>\
**Category:** Blueprint\
**Tags:** savegame, gameinstance, save-game, unreal-engine, Blueprint\
**Created:** [December 6, 2022, 6:25am UTC](https://forums.unrealengine.com/t/working-with-saved-game-objects/722344 "2022-12-06T06:25:27Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [December 6, 2022, 8:33am UTC](https://forums.unrealengine.com/t/working-with-saved-game-objects/722344/3 "2022-12-06T08:33:16Z")

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Like @Humanasset says, examples are best, otherwise we’re just guessing. For some reason, the save game causes a lot of confusion. It’s just a file you write to.

Here’s my savegame 101

 ![Using save game](https://d3kjluh73b9h9o.cloudfront.net/original/3X/9/f/9f552cc49441193398389fb2baa1287663b0e638.jpeg)

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