# Working process for dedicated server build

**URL:** <https://forums.unrealengine.com/t/working-process-for-dedicated-server-build/322041>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [June 16, 2015, 6:59pm UTC](https://forums.unrealengine.com/t/working-process-for-dedicated-server-build/322041 "2015-06-16T18:59:12Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![edcolmar](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@edcolmar](https://forums.unrealengine.com/u/edcolmar)\
**Post date:** [June 17, 2015, 4:09pm UTC](https://forums.unrealengine.com/t/working-process-for-dedicated-server-build/322041/2 "2015-06-17T16:09:19Z")

</div>

I have managed to get a dedicated server built on 4.7.6

It runs, but then complains about CDO Constructor - Failed to find (list of things)

On this page:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

It mentions:

```
Move the executable over to <cooked>/<platform>/<game>/binaries/<platform>.

```

This file system location does not exist. Has it changed for 4.7.6? Are there any other instructions I could follow to get this server to run?

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_[View the full topic](https://forums.unrealengine.com/t/working-process-for-dedicated-server-build/322041)._
