Working on my first Weapon Blue Print System. I Hit a Wall

I’m a bit stuck with getting my ammo from the Gun_Parent to the Ammo_Blue Print. This is what I have so far. I can’t connect the Target to the player character. I believe it’s because I should be casting to the Gun_Parent since that’s what’s holding my ammo variables. I just can’t get it to work. Also, this approach (if I did get it to work) would only offer one type of ammo? I have to figure out how to implement a weaponType variable into my Gun_Parent so that I can call it within the various Children? I don’t know :smiley:

I’m still going through your project. I really cannot thank you enough for doing that.

My game’s setup like Quake! No reloads. Just pew, pew until you’re out of ammo. So I have a simple ammoCurrent and ammoMax.