Workflow question: Crunching polys while keeping UV+Texture sets ?

Hello everyone,

I have a nice character with 140k polys, 5 textures sets, and would like to crunch the polys while keeping not only the UV-s (which i managed to do it seems?! using Polygon Cruncher), but also the textures sets.

I’ve no idea how i could do this. Ideally i would like to cut the poly number by half.

Any insight? Thanks !

Wait a minute, looks like 3ds Max “ProOptimizer” can do just that :rolleyes: