Workaround of bug UE-21109:Blueprint variale value reseted after rename?

If you change blueprint variable name, all instanced objects’ variable value will be reset to default (https://answers.unrealengine.com/questions/322103/changing-a-variable-name-in-parent-reset-childs-va.html)

That’s one particular annoying bug I found when working with blueprint, and since there’s no bugfix yet, I wonder how you guys workaround it so far?

Well, seems not many people has the same issue as I had :wink:

Finally make my mind digging the code to understanding what really happened here, seems pretty **** easy to fix. Will test and try submit a PR if it’s not officially fixed by them.