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Workaround for NOT live UE5 motion capture?

I’m having significant trouble getting some FBX Motion Capture data into UE5. I tried the tutorial from JSFilmz, and to my complete shock, it did not work at all, despite following the steps exactly as he did (as that is the only tutorial that doesn’t feature motion capture data in a real-time setting).

Are there any ways to directly import motion capture data into Unreal Engine 5, rather than having to purchase a suit?