# Won't compile in Blueprints

**URL:** <https://forums.unrealengine.com/t/wont-compile-in-blueprints/489302>\
**Category:** UI\
**Tags:** unreal-engine, Widget, question, key-bind\
**Created:** [September 28, 2021, 3:54pm UTC](https://forums.unrealengine.com/t/wont-compile-in-blueprints/489302 "2021-09-28T15:54:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_fd6bbe27](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fd6bbe27](https://forums.unrealengine.com/u/anonymous_user_fd6bbe27)\
**Post date:** [September 28, 2021, 3:54pm UTC](https://forums.unrealengine.com/t/wont-compile-in-blueprints/489302/1 "2021-09-28T15:54:19Z")

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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))  
class UEditableTextBox\* YearTextBox;

Causes Blueprints not to compile I get  
A required widget binding “YearTextBox” of type Text Box was not found.  
That’s the issue here?

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<div class="post-metadata">

**Author:** ![Kehel18](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kehel18](https://forums.unrealengine.com/u/Kehel18)\
**Post date:** [September 29, 2021, 3:01pm UTC](https://forums.unrealengine.com/t/wont-compile-in-blueprints/489302/2 "2021-09-29T15:01:41Z")

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Hello! Do you create **UEditableTextBox** with identical name in BP, that is created around this C++ class?
