# Wondering how to make the Scene Capture 2D and Render Targets controlled by Blueprints?

**URL:** <https://forums.unrealengine.com/t/wondering-how-to-make-the-scene-capture-2d-and-render-targets-controlled-by-blueprints/613625>\
**Category:** Blueprint\
**Tags:** Blueprint-Utilities, unreal-engine, UE5-0, question\
**Created:** [July 25, 2022, 8:20am UTC](https://forums.unrealengine.com/t/wondering-how-to-make-the-scene-capture-2d-and-render-targets-controlled-by-blueprints/613625 "2022-07-25T08:20:13Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![XD\_XD2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@XD\_XD2](https://forums.unrealengine.com/u/XD_XD2)\
**Post date:** [July 25, 2022, 8:20am UTC](https://forums.unrealengine.com/t/wondering-how-to-make-the-scene-capture-2d-and-render-targets-controlled-by-blueprints/613625/1 "2022-07-25T08:20:13Z")

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I made a system that consists of 4 screens in one plane with 4 scene capture 2D and 4 render targets.  
Later, I want to create a system for adjusting the X and Y size of the render target and the size of the plane in Blueprints.  
I’ve searched here and there, but haven’t been able to find a clear answer.  
Can you give me some good ideas for making this system?

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [July 27, 2022, 5:11pm UTC](https://forums.unrealengine.com/t/wondering-how-to-make-the-scene-capture-2d-and-render-targets-controlled-by-blueprints/613625/2 "2022-07-27T17:11:30Z")

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Are you still looking for an answer to this? ( I have some code ).

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**Author:** ![XD\_XD2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@XD\_XD2](https://forums.unrealengine.com/u/XD_XD2)\
**Post date:** [July 28, 2022, 7:57am UTC](https://forums.unrealengine.com/t/wondering-how-to-make-the-scene-capture-2d-and-render-targets-controlled-by-blueprints/613625/3 "2022-07-28T07:57:30Z")

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Still looking for a solution 🙂

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [July 28, 2022, 8:43am UTC](https://forums.unrealengine.com/t/wondering-how-to-make-the-scene-capture-2d-and-render-targets-controlled-by-blueprints/613625/4 "2022-07-28T08:43:51Z")

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I have these doors that ‘portal’ you between various parts of a level. I wanted the render target to change resolution depending on the game settings, which the player can change during the game. So I did it like this

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/6/2/5622fdde64b9df1216aa13dbe4f78e3eaba2ccc2.png)

Adjusting the size of the plane of course trivial.

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**Author:** ![XD\_XD2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@XD\_XD2](https://forums.unrealengine.com/u/XD_XD2)\
**Post date:** [July 28, 2022, 9:00am UTC](https://forums.unrealengine.com/t/wondering-how-to-make-the-scene-capture-2d-and-render-targets-controlled-by-blueprints/613625/5 "2022-07-28T09:00:50Z")

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I’ve been struggling with this problem for a few days, but I think I can solve it thanks to you.  
Thank you so much for your help. :)🙂

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [July 28, 2022, 9:04am UTC](https://forums.unrealengine.com/t/wondering-how-to-make-the-scene-capture-2d-and-render-targets-controlled-by-blueprints/613625/6 "2022-07-28T09:04:41Z")

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No worries. Portal mat is

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/9/b/c9bf70a979da10cc30c4fb3b7c942e7a3fe74327.png)

So I can assign the texture at runtime.
