# With Matinee no longer supported, how do you create a generic 1p camera animation?

**URL:** <https://forums.unrealengine.com/t/with-matinee-no-longer-supported-how-do-you-create-a-generic-1p-camera-animation/456443>\
**Category:** Cinematics & Media\
**Tags:** shake, UE4-23, unreal-engine, question\
**Created:** [October 4, 2019, 8:48pm UTC](https://forums.unrealengine.com/t/with-matinee-no-longer-supported-how-do-you-create-a-generic-1p-camera-animation/456443 "2019-10-04T20:48:25Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Acriax](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/acriax/32/472400_2.png) [@Acriax](https://forums.unrealengine.com/u/Acriax)\
**Post date:** [October 4, 2019, 8:48pm UTC](https://forums.unrealengine.com/t/with-matinee-no-longer-supported-how-do-you-create-a-generic-1p-camera-animation/456443/1 "2019-10-04T20:48:25Z")

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As of UE 4.23, Matinee is no longer supported. I get that sequencer is the superior (albeit more complicated) alternative. But what do you do if you don’t want to create a level-specific full-blown cinematic, but just a reusable quick first person camera animation, like moving the head slightly when climbing up a ledge or reloading the weapon?

Previously, one could use a camera shake with a CameraAnim (Matinee) class, and while it still works for now, the Matinee editor now has a huge red bar that says that in a future version of UE4, one will not be able to run or open Matinees.

So please, what is the simplest alternative? I could find no relevant youtube tutorials for this, and no one is mentioning it anywhere.

The only solution I can think of, which still is quite annoying, would be to create a skeleton for the neck and head and attaching the camera to that, and creating animations that way. Maybe it’s the best way though.

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**Author:** ![sequencermatt](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sequencermatt](https://forums.unrealengine.com/u/sequencermatt)\
**Post date:** [October 30, 2019, 8:52pm UTC](https://forums.unrealengine.com/t/with-matinee-no-longer-supported-how-do-you-create-a-generic-1p-camera-animation/456443/2 "2019-10-30T20:52:27Z")

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The existing CameraAnim workflow will continue to be supported in a similar fashion, but parts that currently rely on Matinee (such as editing and creating these standalone assets) will be converted to another method (such as a form of Sequencer) that does not rely on Matinee.

Existing CameraAnim assets will continue to be supported but they may require an user-directed conversion (similar to how a Matinee sequence can be converted to a Sequencer sequence).

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**Author:** ![Acriax](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/acriax/32/472400_2.png) [@Acriax](https://forums.unrealengine.com/u/Acriax)\
**Post date:** [November 2, 2019, 4:56pm UTC](https://forums.unrealengine.com/t/with-matinee-no-longer-supported-how-do-you-create-a-generic-1p-camera-animation/456443/3 "2019-11-02T16:56:38Z")

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Thanks for the clarification! 🙂 Do you have a source that mentions this, just for confirmation?

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**Author:** ![sequencermatt](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sequencermatt](https://forums.unrealengine.com/u/sequencermatt)\
**Post date:** [November 4, 2019, 5:56pm UTC](https://forums.unrealengine.com/t/with-matinee-no-longer-supported-how-do-you-create-a-generic-1p-camera-animation/456443/4 "2019-11-04T17:56:38Z")

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I work on Sequencer, and was the one who added the big red bar 🙂
