finally had a day off and was playing with UE4, been testing as I’ve been missing the distortion value from UDK.
I did small test by blending translucent and opaque material.
Using the shooter demo glass as base.
Gonna keep tweaking this stuff. Any comments or idea about how to approach a correct reflections/refraction?
There seems to be no specular on a translucent material, so that would be the next step.