I’ve been working on an isometric adventure game for over a year now, it started off in Unity with 2D rendered backgrounds and 3D characters which was proving limiting and depth masks fry my brain.
I’ve been moving it across to UE4 and trying to hit a VRay level of quality and I finally feel like I’m getting the results I’m after. Still very much a work in progress but I’d love to get some feedback.
I can’t for the life of me get decent reflections in that mirror - if anybody has any tips it would help immensely. Tried the scene capture method but I can’t get the perspective right.