# \[WIP\] Dust & Thunder — you're the director of a stunt film (Epic AI MegaJam 2026, solo + AI agents)

**URL:** <https://forums.unrealengine.com/t/wip-dust-thunder-youre-the-director-of-a-stunt-film-epic-ai-megajam-2026-solo-ai-agents/2855017>\
**Category:** Showcase\
**Created:** [November 13, 2026, 11:16am UTC](https://forums.unrealengine.com/t/wip-dust-thunder-youre-the-director-of-a-stunt-film-epic-ai-megajam-2026-solo-ai-agents/2855017 "2026-11-13T11:16:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Viclow](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Viclow](https://forums.unrealengine.com/u/Viclow)\
**Post date:** [November 13, 2026, 11:16am UTC](https://forums.unrealengine.com/t/wip-dust-thunder-youre-the-director-of-a-stunt-film-epic-ai-megajam-2026-solo-ai-agents/2855017/1 "2026-11-13T11:16:10Z")

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Hi all! Day 2 of the Epic AI MegaJam, solo entry (one human + AI agents), theme **“Director’s Cut”**.

**Dust & Thunder** puts you behind the camera of a Wild West stunt film. You don’t just drive the stunt car, you direct the whole shoot:

- **Pre-production:** dress the set (gates, crates, pyro barrels, gunmen, mascots) on a budget.
- **The take:** drive the run while the director shouts the branch and the cues. Wrong turn = CUT, every take costs money.
- **Layers:** replay the recorded take and add a stuntman on the roof, pyro and extras on top of it.
- **Final shot:** you’re the camera operator. Aim with the mouse, cut between cameras when the director calls them, keep the car framed.
- **Director’s Cut + premiere:** pick the look (bars, grain, grading), screen the film, and get stars plus the director’s review. Going over or under budget costs stars.

 ![Production board](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/3/d/83da036a26388a7d8601fbae68a92038406e993a.png)  
_The production board: the film as a chain of stages, each with its cost, and the producer’s budget window that changes the final rating._

 ![Stuntman surfing the car roof](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/f/4/3f46ec2207c1f283b85f2bb0b1ca4b99983168f1.png)  
_Take 1, recording: a stuntman “surfing” the car roof down the false-front street. His knees spring on bumps; the player keeps him balanced._

 ![Pyro on cue](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/c/b/ccbe62561344257364ffd1c55a8d89af5f1f4903.png)  
_Pyro on cue. The director calls the branch (“GO RIGHT!”) and reacts to every stunt; a wrong turn is an instant CUT._

 ![Crew base camp](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/4/c/74c64a8ce34d4fac4e0490f2359e293cbdf71bfc.png)  
_The crew’s base camp by the start line: canopy, video village, the director’s chair, lights and a camera on a dolly track._

 ![The set from above](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/a/8/3a80349ea87315ce25c0683cb3627165e870e8b7.png)  
_The whole set from above: about 500 m of road through false fronts, forking into three branches._

Everything you see is play-in-editor captures, still blockout. Gameplay code is C++ written with Claude Code through the Unreal MCP; the sound effects, music and the director’s bullhorn voice are generated by our own scripts.

Next: scanned dirt road with tyre ruts, rocks and dry brush around the set, terrain to the horizon.

Feedback welcome!
