After a long process of retopologizing and uv mapping a multitude of customizable assets, I’m happy to be back in UE4. =P
Here’s an early glimpse at the customizable materials for the pack. You’ll not only be able to tweak individual colors through multiple ID masks, but scratches and wear, grime, dirt, detail normals etc. to really personalize the assets and give them a unique touch.
Each piece will utilize the material layer system to provide high quality detail. Furthermore I will be providing texture bakes for users who may want to create their own custom baked materials in programs such as Mixer. =)