Hy Zaos,
the shield up animation is keepd with a Layered Blend per Bone . I have a “terrible” animation of the block mixed with the idle,walk,run and strafe animations. I have a screeshot of the blueprint up in that Thread … maybe it can help.
Hy Zaos,
the shield up animation is keepd with a Layered Blend per Bone . I have a “terrible” animation of the block mixed with the idle,walk,run and strafe animations. I have a screeshot of the blueprint up in that Thread … maybe it can help.