For my first mod I’m working on an environmental mod based on a custom project in Robo Recall. All the assets used for this mod are from ‘Robo Recall Mod kit’. At the moment, I only want to work on some architectural mods.
I’ve a couple of questions:
1.- Do I need a Oculus’s SDK already installed to can implement a gameplay functionality for this mod?.
2.- After packing the mod using the ‘Share mod’ tool in UE4, How is the right the way to share and distribute it later?.