Windows版、最新launcherが起動しません(from japan)


Log file open, 12/23/18 00:15:00
AppSettings: Version: 9.4.0-4657245+++Portal+Release-Next
AppSettings: CommandLine: “C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win64\EpicGamesLauncher.exe”
AppSettings: RunningCommandlet: false
AppSettings: ForwardMessage: false
AppSettings: ForcedRestart: false
AppSettings: bAllowMultipleInstances: false
AppSettings: bBootstrap: false
AppSettings: bSilent: false
AppSettings: bForceDeprecated: false
AppSettings: bDoesCompiledPlatformMatch: true
AppSettings: bIsUnattended: false
AppSettings: bAllowFullAppTesting: false
AppSettings: bIsExecutingAutomation: false
AppSettings: Mode: default
LogInit: WinPlatform: User is admin: true
LogInit: WinPlatform: Process ran as admin: true
LogInit: WinPlatform: Process is elevated: true
LogInit: WinPlatform: Process integrity level: High
LogInit: WinPlatform: Running 64bit App: true
LogInit: WinPlatform: Running 64bit OS: true
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads.
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ‘’
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin MessagingDebugger
LogPluginManager: Mounting plugin UdpMessaging
LogInit: Build: 9.4.0-4657245+++Portal+Release-Next
LogInit: Engine Version: 4.21.0-4657245+++Portal+Release-Next
LogInit: Compatible Engine Version: 4.21.0-4657245+++Portal+Release-Next
LogInit: Net CL: 4657245
LogInit: OS: Windows 10 (), CPU: Intel(R) Celeron(R) N4000 CPU @ 1.10GHz, GPU: Intel(R) UHD Graphics 600
LogInit: Compiled (64-bit): Dec 13 2018 10:06:33
LogInit: Compiled with Visual C++: 19.13.26129.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Portal+Release-Next
LogInit: Command Line: “C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win64\EpicGamesLauncher.exe” -SaveToUserDir -Messaging -enablehighdpi
LogInit: Base Directory: C:/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2018.12.22-15.15.00:309][ 0]LogInit: Computer: DOMON-YOTSUYA
[2018.12.22-15.15.00:309][ 0]LogInit: User: hirod
[2018.12.22-15.15.00:309][ 0]LogInit: CPU Page size=4096, Cores=2
[2018.12.22-15.15.00:309][ 0]LogInit: High frequency timer resolution =1.068751 MHz
[2018.12.22-15.15.00:309][ 0]LogMemory: Memory total: Physical=3.8GB (4GB approx)
[2018.12.22-15.15.00:309][ 0]LogMemory: Platform Memory Stats for Windows
[2018.12.22-15.15.00:309][ 0]LogMemory: Process Physical Memory: 25.93 MB used, 25.93 MB peak
[2018.12.22-15.15.00:309][ 0]LogMemory: Process Virtual Memory: 49.54 MB used, 49.54 MB peak
[2018.12.22-15.15.00:309][ 0]LogMemory: Physical Memory: 2630.89 MB used, 1288.29 MB free, 3919.19 MB total
[2018.12.22-15.15.00:309][ 0]LogMemory: Virtual Memory: 4340.82 MB used, 1288.29 MB free, 134217728.00 MB total
[2018.12.22-15.15.00:400][ 0]LogAssetRegistry: FAssetRegistry took 0.0150 seconds to start up
[2018.12.22-15.15.00:401][ 0]LogUObjectArray: 2042 objects as part of root set at end of initial load.
[2018.12.22-15.15.00:401][ 0]LogUObjectAllocator: 294912 out of 0 bytes used by permanent object pool.
[2018.12.22-15.15.00:401][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.12.22-15.15.00:401][ 0]LogInit: Using OS detected language (ja-JP).
[2018.12.22-15.15.00:401][ 0]LogInit: Using OS detected locale (ja-JP).

This is the same as the issue reported here: IMPORTANT BUG:Intel Apollo Lake compatiblity issues - Programming & Scripting - Unreal Engine Forums

Please upvote that link, so the team can prioritize it.