I’m using Launcher 4.11.2 version.
I build my project in Development Editor.
If I launch my game with the flags : -game -server -log my server hangs for a few minutes before being fully started.
I tried on 2 different PCs with the same behavior.
If I look in the Task Manager, a lot of ShaderCompiler have been launched and processing.
I need to wait for minutes before the Server is ready.
Could you please tell me if you can repro that on your side (like on shooter game proejct)?
My project had no issue at all in latest 4.10.
Why does the dedicated server need to compile Shader… it has no need for shaders at all as there is no rendering.
I suspect that you made changes in the Startup process that have a side effect for dedicated server.
Last, the startup time has raised for about 0,5sec minimum. Our linux machine was starting in 0.6sec and now we are consistently at about 1.1sec. Do you know what causing this?