Windows 64bit packaging error

Hello!
Can you help me? I tried to package my game for windows 64bit, but it’s not working.
And I don’t know what’s the problem, I searched a lot of on the internet, but I can’t find the issue.

Please help me

Thank you so much!

LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 20 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.148500
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MegascansPlugin
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin MovieRenderPipeline
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.25-CL-13144385
LogInit: Engine Version: 4.25.0-13144385+++UE4+Release-4.25
LogInit: Compatible Engine Version: 4.25.0-13144385+++UE4+Release-4.25
LogInit: Net CL: 13144385
LogInit: OS: Windows 10 (Release 1909) (), CPU: Intel(R) Core™ i5-9400F CPU @ 2.90GHz, GPU: NVIDIA GeForce GTX 1650
LogInit: Compiled (64-bit): May 2 2020 02:12:11
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.25
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.25/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 26
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [r.setres:1280x720]]
LogConfig: Setting CVar [r.VSync:0]]
LogConfig: Setting CVar [r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [r.GPUCrashDebugging:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [s.FlushStreamingOnExit:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [gc.AllowParallelGC:1]]
LogConfig: Setting CVar [gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Setting CVar [gc.MaxObjectsInEditor:25165824]]
LogConfig: Setting CVar [gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [gc.CreateGCClusters:1]]
LogConfig: Setting CVar [gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.LightFunctionQuality:1]]
LogConfig: Setting CVar [r.ShadowQuality:5]]
LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [r.DistanceFieldAO:1]]
LogConfig: Setting CVar [r.AOQuality:2]]
LogConfig: Setting CVar [r.VolumetricFog:1]]
LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.MotionBlurQuality:4]]
LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [r.LensFlareQuality:2]]
LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [r.BloomQuality:5]]
LogConfig: Setting CVar [r.FastBlurThreshold:100]]
LogConfig: Setting CVar [r.Upscale.Quality:3]]
LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [r.LightShaftQuality:1]]
LogConfig: Setting CVar [r.Filter.SizeScale:1]]
LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.Streaming.MipBias:0]]
LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [r.Streaming.Boost:1]]
LogConfig: Setting CVar [r.MaxAnisotropy:8]]
LogConfig: Setting CVar [r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [r.RefractionQuality:2]]
LogConfig: Setting CVar [r.SSR.Quality:3]]
LogConfig: Setting CVar [r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [r.SceneColorFormat:4]]
LogConfig: Setting CVar [r.DetailMode:2]]
LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [r.SSS.Scale:1]]
LogConfig: Setting CVar [r.SSS.SampleSet:2]]
LogConfig: Setting CVar [r.SSS.Quality:1]]
LogConfig: Setting CVar [r.SSS.HalfRes:0]]
LogConfig: Setting CVar [r.SSGI.Quality:3]]
LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [r.ParticleLightQuality:2]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMax:32.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [foliage.DensityScale:1.0]]
LogConfig: Setting CVar [grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.HairStrands.SkyLighting.SampleCount:16]]
LogConfig: Setting CVar [r.HairStrands.SkyLighting.JitterIntegration:0]]
LogConfig: Setting CVar [r.HairStrands.SkyAO.SampleCount:16]]
LogConfig: Setting CVar [r.HairStrands.DeepShadow.SuperSampling:0]]
LogConfig: Setting CVar [r.HairStrands.VisibilityPPLL:0]]
LogConfig: Setting CVar [r.HairStrands.RasterizationScale:0.5]]
LogConfig: Setting CVar [r.HairStrands.VelocityRasterizationScale:1]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 8 GB [8531259392 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogInit: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.LightFunctionQuality:1]]
LogConfig: Setting CVar [r.ShadowQuality:5]]
LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [r.DistanceFieldAO:1]]
LogConfig: Setting CVar [r.AOQuality:2]]
LogConfig: Setting CVar [r.VolumetricFog:1]]
LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.MotionBlurQuality:4]]
LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [r.LensFlareQuality:2]]
LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [r.BloomQuality:5]]
LogConfig: Setting CVar [r.FastBlurThreshold:100]]
LogConfig: Setting CVar [r.Upscale.Quality:3]]
LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [r.LightShaftQuality:1]]
LogConfig: Setting CVar [r.Filter.SizeScale:1]]
LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.Streaming.MipBias:0]]
LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [r.Streaming.Boost:1]]
LogConfig: Setting CVar [r.MaxAnisotropy:8]]
LogConfig: Setting CVar [r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [r.RefractionQuality:2]]
LogConfig: Setting CVar [r.SSR.Quality:3]]
LogConfig: Setting CVar [r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [r.SceneColorFormat:4]]
LogConfig: Setting CVar [r.DetailMode:2]]
LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [r.SSS.Scale:1]]
LogConfig: Setting CVar [r.SSS.SampleSet:2]]
LogConfig: Setting CVar [r.SSS.Quality:1]]
LogConfig: Setting CVar [r.SSS.HalfRes:0]]
LogConfig: Setting CVar [r.SSGI.Quality:3]]
LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [r.ParticleLightQuality:2]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMax:32.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [foliage.DensityScale:1.0]]
LogConfig: Setting CVar [grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.HairStrands.SkyLighting.SampleCount:16]]
LogConfig: Setting CVar [r.HairStrands.SkyLighting.JitterIntegration:0]]
LogConfig: Setting CVar [r.HairStrands.SkyAO.SampleCount:16]]
LogConfig: Setting CVar [r.HairStrands.DeepShadow.SuperSampling:0]]
LogConfig: Setting CVar [r.HairStrands.VisibilityPPLL:0]]
LogConfig: Setting CVar [r.HairStrands.RasterizationScale:0.5]]
LogConfig: Setting CVar [r.HairStrands.VelocityRasterizationScale:1]]
LogConfig: Applying CVar settings from Section [Startup] File …/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Setting CVar [fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Config/Windows/Engine.ini]
LogInit: Computer: DESKTOP-95C28IA
LogInit: User: User
LogInit: CPU Page size=4096, Cores=6
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 114.84 MB used, 114.84 MB peak
LogMemory: Process Virtual Memory: 104.61 MB used, 104.61 MB peak
LogMemory: Physical Memory: 3212.32 MB used, 4923.73 MB free, 8136.04 MB total
LogMemory: Virtual Memory: 5150.88 MB used, 134212576.00 MB free, 134217728.00 MB total
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: PhysX
LogInit: Using OS detected language (hu-HU).
LogInit: Using OS detected locale (hu-HU).
LogTextLocalizationManager: No localization for ‘hu-HU’ exists, so ‘en’ will be used for the language.
LogInit: Setting process to per monitor DPI aware
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogHMD: Failed to initialize OpenVR with code 110
LogD3D11RHI: D3D11 min allowed feature level: 11_0
LogD3D11RHI: D3D11 max allowed feature level: 11_0
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1650’ (Feature Level 11_0)
LogD3D11RHI: 3962/0/4068 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/4068 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1f82 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 1650’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 1650’ (P:0 D:0)
LogWindows: 2. ‘NVIDIA GeForce GTX 1650’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 1650’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1650
LogD3D11RHI: Driver Version: 432.00 (internal:26.21.14.3200, unified:432.00)
LogD3D11RHI: Driver Date: 7-24-2019
LogRHI: Texture pool is 2773 MB (70% of 3962 MB)
LogD3D11RHI: RHI has support for 64 bit atomics
LogD3D11RHI: [Aftermath] Enabled and primed
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: Array index from any shader is supported
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogShaderCompilers: Guid format shader working directory is -23 characters bigger than the processId version (…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Intermediate/Shaders/WorkingDirectory/10012/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/User/AppData/Local/Temp/UnrealShaderWorkingDir/1E4074C746CA2DA1F5F4A3A279BE8DF3/’.
LogXGEController: Cleaning working directory: C:/Users/User/AppData/Local/Temp/UnrealXGEWorkingDir/
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.35s 104MB C:/Users/User/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0022 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: ZsombiJátéka 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 3635210140)
LogAISub: UAISubsystem::UAISubsystem AISubsystem (000001E17E99E840), frame # 0
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001E17E836340), frame # 0
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001E17E875E00), frame # 0
LogPackageLocalizationCache: Processed 21 localized package path(s) for 1 prioritized culture(s) in 0.057896 seconds
LogUObjectArray: 15913 objects as part of root set at end of initial load.
LogUObjectAllocator: 3964304 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogPython: Using Python 2.7.14
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogOcInput: OculusInput pre-init called
LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
LogWindows: File ‘OVRPlugin.dll’ does not exist
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001E10D211A00), frame # 0
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001E10D21EE80), frame # 0
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Using built-in audio occlusion.
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device Headphones (High Definition Audio Device)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterEQSubmixDefault’
LogInit: FAudioDevice initialized.
LogNetVersion: Set ProjectVersion to 0.0.0.1. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.09s 104MB C:/Users/User/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
LogEditorSessionSummary: EditorSessionSummaryWriter initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
DDCNotifications: Shared DDC not detected, performance notification enabled
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/’ took 0.01s
SourceControl: Error: P4ERROR: Failed to connect to source control provider.
SourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
SourceControl: Error: Port=perforce:1666, User=Gage.andorfer, ClientSpec=Gage.Andorfer_RDU-WD-8398_4231, Ticket=
LogUnrealEdMisc: Loading editor; pre map load, took 28.018
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000001E10D211A00), frame # 0
LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000001E10D21EE80), frame # 0
LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
LogLinker: Warning: Asset ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/MSPresets/MS_DefaultMaterial/MS_DefaultMaterial.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/MSPresets/MSTextures/Albedo.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/MSPresets/MSTextures/Normal.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: Asset ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/MSPresets/MSTextures/Roughness.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
LoadErrors: Failed to load /Game/Models/Container/ud4oai0fa_8K_Displacement.ud4oai0fa_8K_Displacement Referenced by Material
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
LoadErrors: Failed to load /Game/Models/Container/ud4oai0fa_8K_Displacement.ud4oai0fa_8K_Displacement Referenced by Material
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
LoadErrors: Failed to load /Game/Models/Container/ud4oai0fa_8K_Normal_LOD0.ud4oai0fa_8K_Normal_LOD0 Referenced by Material
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
LoadErrors: Failed to load /Game/Models/Container/ud4oai0fa_8K_Normal_LOD0.ud4oai0fa_8K_Normal_LOD0 Referenced by Material
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
LoadErrors: Failed to load /Game/Models/Container/ud4oai0fa_8K_Roughness.ud4oai0fa_8K_Roughness Referenced by Material
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
LoadErrors: Failed to load /Game/Models/Container/ud4oai0fa_8K_Roughness.ud4oai0fa_8K_Roughness Referenced by Material
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
LoadErrors: Failed to load /Game/Models/Container/ud4oai0fa_8K_Displacement.ud4oai0fa_8K_Displacement Referenced by MaterialExpressionTextureSample_0
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
LoadErrors: Failed to load /Game/Models/Container/ud4oai0fa_8K_Displacement.ud4oai0fa_8K_Displacement Referenced by MaterialExpressionTextureSample_0
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
LoadErrors: Failed to load /Game/Models/Container/ud4oai0fa_8K_Normal_LOD0.ud4oai0fa_8K_Normal_LOD0 Referenced by MaterialExpressionTextureSample_1
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
LoadErrors: Failed to load /Game/Models/Container/ud4oai0fa_8K_Normal_LOD0.ud4oai0fa_8K_Normal_LOD0 Referenced by MaterialExpressionTextureSample_1
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
LoadErrors: Failed to load /Game/Models/Container/ud4oai0fa_8K_Roughness.ud4oai0fa_8K_Roughness Referenced by MaterialExpressionTextureSample_2
LogLinker: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
LoadErrors: Failed to load /Game/Models/Container/ud4oai0fa_8K_Roughness.ud4oai0fa_8K_Roughness Referenced by MaterialExpressionTextureSample_2
LogMaterial: Display: Missing cached shader map for material Material, compiling.
LogMaterial: Warning: C:\Users\User\Documents\Unreal Projects\ZsombiJátéka\Content\Models\Container\Material.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001E11A4C4200), frame # 0
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001E11A4DD300), frame # 0
LogMaterial: Display: Material /Game/MSPresets/MS_DefaultMaterial/MS_DefaultMaterial.MS_DefaultMaterial needed to have new flag set bUsedWithStaticLighting !
LogMaterial: Display: Missing cached shader map for material MS_DefaultMaterial, compiling.
MapCheck: Warning: MS_DefaultMaterial Material /Game/MSPresets/MS_DefaultMaterial/MS_DefaultMaterial.MS_DefaultMaterial was missing the usage flag bUsedWithStaticLighting. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 31
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 21
LogShaderCompilers: Display: Worker (3/3): shaders left to compile 11
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 1 Warning(s), took 0,163ms to complete.
LogFileHelpers: Loading map ‘ThirdPersonExampleMap’ took 0.838
LogUnrealEdMisc: Total Editor Startup Time, took 28.858
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogCollectionManager: Loaded 0 collections in 0.002047 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Developers/User/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Collections/’ took 0.00s
LogContentBrowser: Native class hierarchy populated in 0.0089 seconds. Added 3445 classes and 827 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0003 seconds. Added 2 classes and 0 folders.
LogSlate: Took 0.000288 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000174 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.007476 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 1212x620 Format 10 NumSamples 1 (Frame:1).
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 30.12 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogAssetRegistry: Asset discovery search completed in 18.1839 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000249 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 1
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Took 0.000130 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Maps/NewMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LogSlate: Took 0.000120 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: NewMap.umap
LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000001E11A4C4200), frame # 1009
LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000001E11A4DD300), frame # 1009
LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
LogTexture: Display: Building textures: HQ_Lightmap0_4 (AutoDXT, 128X128)
LogTexture: Display: Building textures: HQ_Lightmap0_3 (AutoDXT, 256X256)
LogTexture: Display: Building textures: HQ_Lightmap0_5 (AutoDXT, 32X32)
LogTexture: Display: Building textures: HQ_Lightmap0_1 (AutoDXT, 512X512)
LogTexture: Display: Building textures: HQ_Lightmap0_2 (AutoDXT, 512X512)
LogTexture: Display: Building textures: LQ_Lightmap_0_1 (DXT1, 512X512)
LogTexture: Display: Building textures: LQ_Lightmap_0_2 (DXT1, 512X512)
LogTexture: Display: Building textures: LQ_Lightmap_0_4 (DXT1, 128X128)
LogTexture: Display: Building textures: LQ_Lightmap_0_3 (DXT1, 256X256)
LogTexture: Display: Building textures: LQ_Lightmap_0_5 (DXT1, 32X32)
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogAIModule: Creating AISystem for world NewMap
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001E18C4DFE00), frame # 1009
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001E18C537D80), frame # 1009
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,125ms to complete.
LogFileHelpers: Loading map ‘NewMap’ took 3.714
LogSlate: Window ‘Open Level’ being destroyed
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPersonBP/Blueprints/KeyInvPickUp.KeyInvPickUp
LogContentBrowser: Native class hierarchy updated for ‘BlueprintGraph’ in 0.0004 seconds. Added 125 classes and 0 folders.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSlate: Took 0.000156 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSlate: Took 0.000167 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSlate: Window ‘KeyInvPickUp’ being destroyed
LogSlate: Window ‘KeyInvPickUp’ being destroyed
LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPersonBP/Blueprints/WoodInvPickUp.WoodInvPickUp
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSlate: Window ‘WoodInvPickUp’ being destroyed
LogSlate: Window ‘WoodInvPickUp’ being destroyed
LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LogWorld: UWorld::CleanupWorld for NewMap, bSessionEnded=true, bCleanupResources=false
LogNavigationDataBuild: Display: UNavigationSystemV1::Build started…
LogNavigationDataBuild: Display: Building navigation data using PHYSICS_INTERFACE_PHYSX.
LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX.
LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 6
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 5
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling. Is special engine material.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 106
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 105
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 104
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 103
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 102
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 101
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 100
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 99
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 98
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 97
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 96
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 95
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 94
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 93
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 92
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 91
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 90
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 89
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 88
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 87
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 86
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 85
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 84
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 83
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 82
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 81
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 80
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 79
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 78
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 77
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 76
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 75
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 74
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 73
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 72
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 71
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 70
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 69
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 68
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 67
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 66
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 65
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 64
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 63
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 62
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 61
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 60
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 59
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 58
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 57
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 56
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 55
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 54
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 53
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 52
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 51
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 50
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 49
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 48
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 47
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 46
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 45
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 44
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 43
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 42
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 41
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 40
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 39
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 38
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 37
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 36
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 35
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 34
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 33
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 32
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 31
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 30
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 29
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 28
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 27
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 26
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 25
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 24
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 23
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 22
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 21
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 20
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 19
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 18
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 17
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 16
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 15
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 14
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 13
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 12
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 11
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 10
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 9
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 8
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 7
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 6
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 5
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 4
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 3
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 2
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 1
TextureStreamingBuild: Display: Compiling optional shaders took 10.606 seconds.
LogLevel: Display: Export Material TexCoord Scales took 0.154 seconds.
TextureStreamingBuild: Display: Build Texture Streaming took 0.005 seconds.
LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms
LightingResults: New page: Lighting Build - 2020. jún. 8. 22:54:58
LogSwarmInterface: [OpenConnection] Registering TCP channel …
LogSwarmInterface: [OpenConnection] Connecting to agent …
LogSwarmInterface: [TryOpenConnection] Testing the Agent
LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
LogSwarmInterface: [TryOpenConnection] Local Process ID is 10012
LightingResults: Warning: No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene’s quality and lighting build times.
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
Cmd: MAP CHECK DONTDISPLAYDIALOG
MapCheck: New page: NewMap - 2020. jún. 8. 22:55:00
MapCheck: Warning: Build4_32 Build4_32 is in the same location as Build9
MapCheck: Warning: Build9 Build9 is in the same location as Build4_32
MapCheck: Map check complete: 0 Error(s), 2 Warning(s), took 1,352ms to complete.
LogEditorBuildUtils: Build time 0:14
LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer MaterialInstanceDynamic_0, compiling.
LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer MaterialInstanceDynamic_0, compiling.
LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer MaterialInstanceDynamic_0, compiling.
LogUObjectHash: Compacting FUObjectHashTables data took 2.69ms
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
LightingResults: Warning: waterwell Object has overlapping UVs.
LightingResults: waterwell Lightmap UV are overlapping by 57.5%. Please adjust content - Enable Error Coloring to visualize.
LightingResults: Warning: waterPlane6 Object has overlapping UVs.
LightingResults: waterPlane6 Lightmap UV are overlapping by 49.8%. Please adjust content - Enable Error Coloring to visualize.
LightingResults: Warning: waterwell Object has overlapping UVs.
LightingResults: waterwell Lightmap UV are overlapping by 58.2%. Please adjust content - Enable Error Coloring to visualize.
Job is a success!
LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.058s
LogVolumetricLightmapImport: Indirection Texture 32x32x32 = 0.1Mb
LogVolumetricLightmapImport: BrickData (all levels) 0.4Mb (trimmed 4.8Mb due to 0.010000 MinBrickError)
LogVolumetricLightmapImport: Bricks at depth
LogVolumetricLightmapImport: 0: 9.5% covering 100.0% of volume
LogVolumetricLightmapImport: 1: 90.5% covering 14.8% of volume
LogVolumetricLightmapImport: 2: 0.0% covering 0.0% of volume
LogVolumetricLightmapImport: Bricks in each level
LogVolumetricLightmapImport: NewMap 84 bricks 100.0% (Persistent Level)
LogTexture: Display: Building textures: HQ_Lightmap1_1 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_1_1 (DXT1, 1024X1024)
LogTexture: Display: Building textures: HQ_Lightmap1_2 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_1_2 (DXT1, 1024X1024)
LogTexture: Display: Building textures: HQ_Lightmap1_3 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_1_3 (DXT1, 1024X1024)
LogTexture: Display: Building textures: HQ_Lightmap1_4 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_1_4 (DXT1, 1024X1024)
LogTexture: Display: Building textures: HQ_Lightmap1_5 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_1_5 (DXT1, 1024X1024)
LogTexture: Display: Building textures: HQ_Lightmap0_6 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_0_6 (DXT1, 1024X1024)
LogTexture: Display: Building textures: HQ_Lightmap0_7 (AutoDXT, 512X512)
LogTexture: Display: Building textures: LQ_Lightmap_0_7 (DXT1, 512X512)
LogTexture: Display: Building textures: HQ_Lightmap0_8 (AutoDXT, 512X512)
LogTexture: Display: Building textures: LQ_Lightmap_0_8 (DXT1, 512X512)
LogTexture: Display: Building textures: HQ_Lightmap0_9 (AutoDXT, 256X256)
LogTexture: Display: Building textures: LQ_Lightmap_0_9 (DXT1, 256X256)
LogTexture: Display: Building textures: HQ_Lightmap0_10 (AutoDXT, 256X256)
LogTexture: Display: Building textures: LQ_Lightmap_0_10 (DXT1, 256X256)
LogTexture: Display: Building textures: HQ_Lightmap0_11 (AutoDXT, 256X256)
LogTexture: Display: Building textures: LQ_Lightmap_0_11 (DXT1, 256X256)
Lightmass on DESKTOP-95C28IA: 42.9 sec total, 398 ms importing, 178 ms setup, 5.88 sec photons, 36.4 sec processing, 0 ms extra exporting [385/385 mappings]. Threads: 3:02 min total, 1:12 min processing.
LogStaticLightingSystem: NewMap_BuiltData storing lightmap data for 313 meshes in 12 LightmapResourceClusters (26.1 Meshes per cluster).
LogMaterial: Display: Material /Game/WaterMill/Materials/BaseMaterials/waterFoam_base.waterFoam_base needed to have new flag set bUsedWithStaticLighting !
LogMaterial: Display: Missing cached shader map for material waterFoam_base, compiling.
LogMaterial: Display: Missing cached shader map for material waterFoam_base, compiling.
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 56
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 46
LogMaterial: Display: Missing cached shader map for material waterFoam_base, compiling.
LogMaterial: Display: Missing cached shader map for material waterFoam_base, compiling.
LogMaterial: Display: Missing cached shader map for material waterFoam_base, compiling.
LogUObjectHash: Compacting FUObjectHashTables data took 2.25ms
LogStaticLightingSystem: Illumination: 47.3 sec (337 ms encoding lightmaps, 0 ms encoding shadowmaps)
LogStaticLightingSystem: Lightmap texture memory: 13.4 MB (13.3 MB streaming, 0.1 MB non-streaming), 22 textures
LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 260
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 250
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 240
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 230
DumpUnbuiltLightIteractions
Lights with unbuilt interactions: 0
Primitives with unbuilt interactions: 0
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 220
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 210
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 200
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 190
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 180
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 170
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 160
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 150
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 140
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 130
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 120
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 110
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 100
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 90
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 80
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 70
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 60
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 50
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 40
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 30
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 20
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 10
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 4
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 1
Cmd: MAP CHECK NOTIFYRESULTS
MapCheck: New page: NewMap - 2020. jún. 8. 22:56:11
MapCheck: Warning: Build4_32 Build4_32 is in the same location as Build9
MapCheck: Warning: Build9 Build9 is in the same location as Build4_32
MapCheck: Map check complete: 0 Error(s), 2 Warning(s), took 1,853ms to complete.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: Window ‘Project Settings’ being destroyed
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
LogUObjectHash: Compacting FUObjectHashTables data took 2.93ms
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Maps/NewMap” FILE=“…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Maps/NewMap.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/NewMap29BF834F4310E7071036D1A889BA4937.tmp’ to ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Maps/NewMap.umap’
LogFileHelpers: Saving map ‘NewMap’ took 0.264
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Maps/NewMap_BuiltData” FILE=“…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Maps/NewMap_BuiltData.uasset” SILENT=true
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/NewMap_BuiltData4981582B4A0901EAEF7270B3ACBED6C4.tmp’ to ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Maps/NewMap_BuiltData.uasset’
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/waterFoam_m1497C614B45420B0A159753A40EB818F9.tmp’ to ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/WaterMill/Materials/water/waterFoam_m1.uasset’
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Saved/waterFoam_baseC68D79D6415AFEE9B602DE993D05FE06.tmp’ to ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/WaterMill/Materials/BaseMaterials/waterFoam_base.uasset’
LogMainFrame: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at …/…/…/Engine/Binaries/Win64/UE4Game-Win64-Shipping.target
AssetCheck: New page: Asset Save: multiple assets
LogContentValidation: Display: Validating World /Game/Maps/NewMap.NewMap
LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Maps/NewMap_BuiltData.NewMap_BuiltData
LogContentValidation: Display: Validating MaterialInstanceConstant /Game/WaterMill/Materials/water/waterFoam_m1.waterFoam_m1
LogContentValidation: Display: Validating Material /Game/WaterMill/Materials/BaseMaterials/waterFoam_base.waterFoam_base
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/ZsombiJátéka.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“C:/Users/User/Documents/Unreal Projects/ZsombiJátéka/ZsombiJátéka.uproject” -cook -stage -archive -archivedirectory=C:/Users/User/Desktop/Zsombi
Játék -package -ue4exe=“C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -clientconfig=Shipping -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\User\Documents\Unreal Projects\ZsombiJátéka\ZsombiJátéka.uproject
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Cleaning cooked data.
UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project C:\Users\User\Documents\Unreal Projects\ZsombiJátéka\ZsombiJátéka.uproject
UATHelper: Packaging (Windows (64-bit)): Commandlet log file is C:\Program Files\Epic Games\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2020.06.08-20.59.51.txt
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\User\Documents\Unreal Projects\ZsombiJátéka\ZsombiJátéka.uproject” -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=“C:\Program Files\Epic Games\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2
020.06.08-20.59.51.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: ZsombiJátéka
UATHelper: Packaging (Windows (64-bit)): LogHAL: Display: Platform has ~ 8 GB [8531259392 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogSourceControl: Error: P4ERROR: Invalid connection to server.
LogSourceControl: Error: Connect to server failed; check $P4PORT.
TCP connect to perforce:1666 failed.
Nincs ilyen ismert ?llom?s.
UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.049 seconds for platforms WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/SpringLandscape/Materials/Functions/F_Blender
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/SpringLandscape/Materials/Functions/F_Blender
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_walk_RM
PackagingResults: Warning: Unable to find package for cooking /Game/SpringLandscape/Materials/Functions/F_Blender
PackagingResults: Warning: Unable to find package for cooking /Game/SpringLandscape/Materials/Functions/F_Blender
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_walk_RM
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_walk_RM
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_walk
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_walk
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_Run_RM
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_Run_RM
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_Run
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_Run
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_RamAttack_RM
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_RamAttack_RM
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_RamAttack
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_RamAttack
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_IdleLookAround
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_IdleLookAround
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_walk_RM
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_walk
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_walk
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_Run_RM
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_IdleGraze
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_Run_RM
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_Run
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_Run
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_RamAttack_RM
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_RamAttack_RM
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_RamAttack
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_IdleGraze
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_RamAttack
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_IdleLookAround
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_IdleLookAround
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_IdleGraze
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_IdleGraze
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_IdleChew
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_IdleChew
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_IdleChew
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_IdleBreathe
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_IdleBreathe
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_IdleBaaa
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_IdleBaaa
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_GetHit
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_GetHit
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_Death
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_Death
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_Angry2
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_Angry2
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_Angry1
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_Angry1
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/SK_Goat_Skeleton
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/SK_Goat_Skeleton
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/SK_Goat_PhysicsAsset
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/SK_Goat_PhysicsAsset
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/SK_Goat
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/SK_Goat
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/M_GoatFur
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/M_GoatFur
UATHelper: Packaging (Windows (64-bit)): CookResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/M_Goat
UATHelper: Packaging (Windows (64-bit)): LogCook: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/M_Goat
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 0 Packages Remain 1408 Total 1408
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_IdleChew
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_IdleBreathe
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_IdleBreathe
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_IdleBaaa
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_IdleBaaa
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_GetHit
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_GetHit
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_Death
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_Death
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_Angry2
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_Angry2
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_Angry1
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/Animations/Goat_Angry1
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/SK_Goat_Skeleton
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/SK_Goat_Skeleton
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/SK_Goat_PhysicsAsset
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/SK_Goat_PhysicsAsset
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/SK_Goat
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/SK_Goat
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/M_GoatFur
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/M_GoatFur
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/M_Goat
PackagingResults: Warning: Unable to find package for cooking /Game/FarmAnimalsPack/Goat/M_Goat
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 50 Packages Remain 1407 Total 1457
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 100 Packages Remain 1406 Total 1506
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 150 Packages Remain 1406 Total 1556
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 200 Packages Remain 1405 Total 1605
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 206 Packages Remain 1254 Total 1460
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 219 Packages Remain 1253 Total 1472
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 224 Packages Remain 1252 Total 1476
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/MSPresets/MS_DefaultMaterial/MS_DefaultMaterial.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/MSPresets/MSTextures/Albedo.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/MSPresets/MSTextures/Normal.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
PackagingResults: Warning: Asset ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/MSPresets/MS_DefaultMaterial/MS_DefaultMaterial.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
PackagingResults: Warning: Asset ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/MSPresets/MSTextures/Albedo.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
PackagingResults: Warning: Asset ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/MSPresets/MSTextures/Normal.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Asset ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/MSPresets/MSTextures/Roughness.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
PackagingResults: Warning: Asset ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/MSPresets/MSTextures/Roughness.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Displacement’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Normal_LOD0’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
PackagingResults: Warning: While loading ‘…/…/…/…/…/…/Users/User/Documents/Unreal Projects/ZsombiJátéka/Content/Models/Container/Material.uasset’ failed to load ‘/Game/Models/Container/ud4oai0fa_8K_Roughness’: Can’t find file.
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material MS_DefaultMaterial, compiling.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 234 Packages Remain 1264 Total 1498
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material M_Rock_Basalt, compiling.
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: HQ_Lightmap0_1 (AutoDXT, 128X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: HQ_Lightmap0_11 (AutoDXT, 128X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: HQ_Lightmap0_12 (AutoDXT, 128X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: HQ_Lightmap0_10 (AutoDXT, 256X256)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: HQ_Lightmap0_13 (AutoDXT, 128X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: HQ_Lightmap0_14 (AutoDXT, 128X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: HQ_Lightmap0_15 (AutoDXT, 128X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: HQ_Lightmap0_16 (AutoDXT, 128X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: HQ_Lightmap0_3 (AutoDXT, 256X256)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: HQ_Lightmap0_2 (AutoDXT, 256X256)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: HQ_Lightmap0_4 (AutoDXT, 256X256)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: HQ_Lightmap0_5 (AutoDXT, 256X256)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: HQ_Lightmap0_6 (AutoDXT, 128X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: HQ_Lightmap0_7 (AutoDXT, 128X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: HQ_Lightmap0_8 (AutoDXT, 256X256)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: HQ_Lightmap0_9 (AutoDXT, 256X256)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: LQ_Lightmap_0_1 (DXT1, 128X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: LQ_Lightmap_0_10 (DXT1, 256X256)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: LQ_Lightmap_0_11 (DXT1, 128X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: LQ_Lightmap_0_12 (DXT1, 128X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: LQ_Lightmap_0_13 (DXT1, 128X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: LQ_Lightmap_0_14 (DXT1, 128X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: LQ_Lightmap_0_15 (DXT1, 128X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: LQ_Lightmap_0_16 (DXT1, 128X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: LQ_Lightmap_0_2 (DXT1, 256X256)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: LQ_Lightmap_0_3 (DXT1, 256X256)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: LQ_Lightmap_0_4 (DXT1, 256X256)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: LQ_Lightmap_0_5 (DXT1, 256X256)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: LQ_Lightmap_0_6 (DXT1, 128X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: LQ_Lightmap_0_7 (DXT1, 128X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: LQ_Lightmap_0_8 (DXT1, 256X256)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: LQ_Lightmap_0_9 (DXT1, 256X256)
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material M_Rock, compiling.
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: ShadowMapTexture2D_31 (BGRA8, 256X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: ShadowMapTexture2D_32 (BGRA8, 256X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: ShadowMapTexture2D_48 (BGRA8, 256X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: ShadowMapTexture2D_49 (BGRA8, 256X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: ShadowMapTexture2D_50 (BGRA8, 256X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: ShadowMapTexture2D_51 (BGRA8, 128X64)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: ShadowMapTexture2D_52 (BGRA8, 128X64)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: ShadowMapTexture2D_54 (BGRA8, 256X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: ShadowMapTexture2D_53 (BGRA8, 256X128)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: ShadowMapTexture2D_55 (BGRA8, 128X64)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: ShadowMapTexture2D_56 (BGRA8, 128X64)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: ShadowMapTexture2D_57 (BGRA8, 128X64)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: ShadowMapTexture2D_58 (BGRA8, 128X64)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: ShadowMapTexture2D_59 (BGRA8, 128X64)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: ShadowMapTexture2D_60 (BGRA8, 128X64)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: ShadowMapTexture2D_61 (BGRA8, 128X64)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: Texture2D_2 (BGRA8, 64X64)
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material M_Rock_Basalt, compiling.
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material Material, compiling.
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Warning: C:\Users\User\Documents\Unreal Projects\ZsombiJátéka\Content\Models\Container\Material.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
PackagingResults: Warning: C:\Users\User\Documents\Unreal Projects\ZsombiJátéka\Content\Models\Container\Material.uasset: Failed to compile Material for platform PCD3 (post truncated)

seriously…

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