# Window face wall

**URL:** <https://forums.unrealengine.com/t/window-face-wall/413866>\
**Category:** Platform & Builds\
**Tags:** window, faces, unreal-engine, question, Blueprint\
**Created:** [January 6, 2018, 1:19am UTC](https://forums.unrealengine.com/t/window-face-wall/413866 "2018-01-06T01:19:20Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Ingmar\_Brauns](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ingmar\_Brauns](https://forums.unrealengine.com/u/Ingmar_Brauns)\
**Post date:** [January 6, 2018, 1:19am UTC](https://forums.unrealengine.com/t/window-face-wall/413866/1 "2018-01-06T01:19:20Z")

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[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/1/9/b192ceca5ee37e69dfe46928249ec8dc15ce9d32.jpeg "unreal engine 4 sims building system") ](https://www.youtube.com/watch?v=SoJBXpcjeRE)

The video example is with a lamp but idea is the same

When i move a Window static mesh close to the wall it must face the wall correctly by rotating the (Z), how to do it

Thanx in advance

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<div class="post-metadata">

**Author:** ![Ingmar\_Brauns](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ingmar\_Brauns](https://forums.unrealengine.com/u/Ingmar_Brauns)\
**Post date:** [January 8, 2018, 8:46am UTC](https://forums.unrealengine.com/t/window-face-wall/413866/2 "2018-01-08T08:46:36Z")

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Question to old
