# Wind direction source or similar affecting all particles?

**URL:** <https://forums.unrealengine.com/t/wind-direction-source-or-similar-affecting-all-particles/327418>\
**Category:** Blueprint\
**Tags:** World-Settings, unreal-engine, Blueprint, question, wind\
**Created:** [August 2, 2015, 7:23pm UTC](https://forums.unrealengine.com/t/wind-direction-source-or-similar-affecting-all-particles/327418 "2015-08-02T19:23:13Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![\_EPIC\_homeRye](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@\_EPIC\_homeRye](https://forums.unrealengine.com/u/_EPIC_homeRye)\
**Post date:** [August 15, 2015, 1:47pm UTC](https://forums.unrealengine.com/t/wind-direction-source-or-similar-affecting-all-particles/327418/2 "2015-08-15T13:47:52Z")

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Use the Acceleration module set to an InstanceParameter, in all of your FX, set the param to direct mode and 0.00 your value.

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Then in BP or level BP modify Acceleration with a curve/timeline/maths…

You could also try experimenting with global vector fields…

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> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Scroll down near the bottom, I don’t have the editor up in front of me at the moment, and I have never tried this yet but wondering off the top of my head if you could scale the global vector in the same way I describe for the Acceleration module…

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