When is fully implemented/integrated into public releases of UE, in my opinion all devs (yes, that’s us!) can safely ignore Universal Windows Platform (and Windows Store), unless you want to develop apps for XBox or Windows Phones.
When is fully implemented/integrated into public releases of UE, in my opinion all devs (yes, that’s us!) can safely ignore Universal Windows Platform (and Windows Store), unless you want to develop apps for XBox or Windows Phones.