I’m still using OSX 10.8.5, and according to Steam Hardware & Software Survey There’re 30%+ mac users not upgrade to 10.9 yet.
Is it possible to add support for OSX 10.8.x?
I’m still using OSX 10.8.5, and according to Steam Hardware & Software Survey There’re 30%+ mac users not upgrade to 10.9 yet.
Is it possible to add support for OSX 10.8.x?
Hi Nate,
We require specific fixes to graphics drives that apple only just shipped in 10.9.2.
If those fixes were applied to 10.8.x and you machine met our minimum hardware requirements there is no reason UE4 couldn’t run on 10.8.X
Are these specific fixes related to Apple or AMD/NVIDIA, because NVIDIA has their “Web” driver available separate from Apple’s “Official” one?
What are these fixes anyway?
10.9.x is still work in progress as far as I’m concerned and things work much better in 10.8.x.
Unfortunately UE4 1.1.0 is not running in 10.8.x
I think it’s been blocked from scratch.
I really need to run in 10.8 because 10.9 Mavericks is very unstable, freezes often and slow.
Most of productions working with me are all using 10.8.
Please consider supporting for 10.8, at least let the app running.
redfrost,
You can’t directly run UE4 binary in 10.8 because it’s compiled with a 10.9sdk and set to only work in 10.9.2.
But, if you are willing to give this a try, you could try compiling for 10.8 by setting the build configuration in Xcode as well as editing the https://github.com/EpicGames/UnrealEngine/blob/4.1/Engine/Source/Programs/UnrealBuildTool/Mac/MacToolChain.cs and adjusting the parameters at the top.
EDIT: It won’t work just like that as Mono needs to be for 10.8 and the ThirdParty libs as well. Could be a lot of work compiling without any guarantee for success.