I read somewhere that static navmesh is now supported with level streaming but I can not seem to find where I read this or any information about it. I know I saw it somewhere or maybe I’m going crazy!
What I want to do is have a sub level with static navmesh load using level streaming as we are not able to use dynamic navmesh (a lot of the game systems use the navmesh and re calculating it at runtime causes major performance issues)
I’m trying to get it to work but I must be missing something
Hopefully someone knows what I’m talking about!