I can’t seem to see the simulation physics in the client, how he won’t copy, please let me know and I’ll look for another way, thanks
create a bool called bIsRagdoll set with RepNotify on Server, on the RepNotify event update you collision to physics.
you can also replicate the movement of the mesh, however the physics itself wont perfectly replicate
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Solved, he needs to execute on all machines, not just servers, he can’t reproduce, thanks for the inspiration.
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