# Will HoloLens still be supported in UE5.3?

**URL:** <https://forums.unrealengine.com/t/will-hololens-still-be-supported-in-ue5-3/1180763>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, question\
**Created:** [May 27, 2023, 10:50pm UTC](https://forums.unrealengine.com/t/will-hololens-still-be-supported-in-ue5-3/1180763 "2023-05-27T22:50:58Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![BigMac70034](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BigMac70034](https://forums.unrealengine.com/u/BigMac70034)\
**Post date:** [May 27, 2023, 10:50pm UTC](https://forums.unrealengine.com/t/will-hololens-still-be-supported-in-ue5-3/1180763/1 "2023-05-27T22:50:58Z")

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As of the commit [https://github.com/EpicGames/UnrealEngine/commit/2907946ca120389157988a4378e8eedc8e8730fd](https://github.com/EpicGames/UnrealEngine/commit/2907946ca120389157988a4378e8eedc8e8730fd) HoloLens vanished from the build platforms. Will this be a temporary change/fix or is this permanent? Probably related to UE-181802.

Edit: i guess this may be the answer [https://www.windowscentral.com/software-apps/windows-11/microsoft-is-killing-its-windows-vr-platform-announces-deprecation-of-windows-mixed-reality](https://www.windowscentral.com/software-apps/windows-11/microsoft-is-killing-its-windows-vr-platform-announces-deprecation-of-windows-mixed-reality)

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**Author:** ![Wulkowith1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Wulkowith1](https://forums.unrealengine.com/u/Wulkowith1)\
**Post date:** [August 11, 2023, 5:02pm UTC](https://forums.unrealengine.com/t/will-hololens-still-be-supported-in-ue5-3/1180763/2 "2023-08-11T17:02:17Z")

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Are there any updates/offical statements regarding this?

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**Author:** ![BigMac70034](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BigMac70034](https://forums.unrealengine.com/u/BigMac70034)\
**Post date:** [August 15, 2023, 12:15am UTC](https://forums.unrealengine.com/t/will-hololens-still-be-supported-in-ue5-3/1180763/3 "2023-08-15T00:15:52Z")

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Haven’t heard back so far but maybe this commit [https://github.com/EpicGames/UnrealEngine/commit/f75f1d02d1a4e4749d117f39eb9a15f91d6db17d](https://github.com/EpicGames/UnrealEngine/commit/f75f1d02d1a4e4749d117f39eb9a15f91d6db17d)  
indicates that they are still working on it. (Arm64EC Windows, in the openxr related files)

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**Author:** ![qcy\_6661](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@qcy\_6661](https://forums.unrealengine.com/u/qcy_6661)\
**Post date:** [August 25, 2023, 7:30am UTC](https://forums.unrealengine.com/t/will-hololens-still-be-supported-in-ue5-3/1180763/4 "2023-08-25T07:30:46Z")

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Hello, may I ask if you are using UE5 to package on Hololens and recording screens using Hololens? Is the model and UI relatively transparent. But UE4 wouldn’t?

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**Author:** ![shiena](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/shiena/32/918683_2.png) [@shiena](https://forums.unrealengine.com/u/shiena)\
**Post date:** [September 25, 2023, 3:52pm UTC](https://forums.unrealengine.com/t/will-hololens-still-be-supported-in-ue5-3/1180763/5 "2023-09-25T15:52:23Z")

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I just looked at the UE5.3 documentation and found that Hololens2 has been removed from the supported XR devices. I think Hololens2 was also listed until the other day.

> **[Supported XR Devices](https://docs.unrealengine.com/5.3/en-US/supported-xr-devices-in-unreal-engine/)**
>
> Set up your augmented reality and virtual reality devices for development with Unreal Engine

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**Author:** ![PZ2024](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pz2024/32/897750_2.png) [@PZ2024](https://forums.unrealengine.com/u/PZ2024)\
**Post date:** [August 7, 2024, 11:27am UTC](https://forums.unrealengine.com/t/will-hololens-still-be-supported-in-ue5-3/1180763/6 "2024-08-07T11:27:52Z")

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Hello everyone

Is there any current news about the future plans for the Hololens 2 (or 3)/Windows Mixed Reality platform from Microsoft and the support for Hololens 2 in engine versions \>= UE5.3 as to whether this will continue?

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**Author:** ![BigMac70034](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BigMac70034](https://forums.unrealengine.com/u/BigMac70034)\
**Post date:** [August 18, 2024, 2:14am UTC](https://forums.unrealengine.com/t/will-hololens-still-be-supported-in-ue5-3/1180763/7 "2024-08-18T02:14:03Z")

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Things related to Microsoft:  
Afaik many people related to the HoloLens left Microsoft and the only mention you still hear is their contract related to the military. Support is cut back to a minimum with sometimes inconsistent deprecation notices.

Things related to Unreal Engine:  
I don’t think they will bring it back considering that they would develop for a (mostly) dead platform with costly labour.

On the bright side i’ve made a fork which brings back HoloLens2 to Unreal Engine 5.4.3 and fixes some issues related to shipping in rocket builds. Haven’t fully tested it at runtime yet but there is an issue related to sound streaming in debug builds.

[https://github.com/Olli1080/UnrealEngine/tree/5.4.3](https://github.com/Olli1080/UnrealEngine/tree/5.4.3)

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**Author:** ![Kean4711\_DUB](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kean4711\_DUB](https://forums.unrealengine.com/u/Kean4711_DUB)\
**Post date:** [December 3, 2024, 3:56pm UTC](https://forums.unrealengine.com/t/will-hololens-still-be-supported-in-ue5-3/1180763/8 "2024-12-03T15:56:30Z")

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Have you tested it yet? I’m still on 5.1 and there’s a few bug but getting through them and want to upgrade to 5.4 if possible.
