# Will Custom Character Movements Replicate?

**URL:** <https://forums.unrealengine.com/t/will-custom-character-movements-replicate/380677>\
**Category:** Multiplayer & Networking\
**Tags:** Networking, Replication, unreal-engine, Blueprint, question\
**Created:** [January 2, 2017, 4:39am UTC](https://forums.unrealengine.com/t/will-custom-character-movements-replicate/380677 "2017-01-02T04:39:53Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![James\_Wirick](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@James\_Wirick](https://forums.unrealengine.com/u/James_Wirick)\
**Post date:** [January 2, 2017, 3:41pm UTC](https://forums.unrealengine.com/t/will-custom-character-movements-replicate/380677/3 "2017-01-02T15:41:31Z")

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Wow, that’s cool. Thanks for the info. Do you happen to know if this can be done in Blueprints via the Custom Movement nodes, such as the ones pictured below, or does that behavior only carry over for making a C++ extension of the Character Movement Component?

 ![120519-screen+shot+2017-01-02+at+9.37.24+am.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/3/7/8378b642bcf181c0c1756e602eab5c7e9fc9e176.jpeg)

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